![]() This bard must be based on the witch from Snow White, as it relies heavily on poison and fear. Lastly, 18th level offers a small improvement on the “No, u” ability by allowing you to send back any 1st level spell cast in the last minute, and giving you a free mirror image, with each duplicate able to cast spells up to lvl 3. On 14th level you can create your own flying object, in case you want to play the classic witch with a flying broom, or go with something a bit weirder. You need to spend sorcery points to do this, but still, a 9th level sorcerer can throw back a power word kill to an enemy that casts it. The subclass gets interesting at 6th level, being able to cast a “No, u” to a caster by throwing the spell they cast back to them. Playing a bit more of a support role, the increased sorcerer’s spell list offers things such as bane and hypnotic pattern, and its first level trait allows the PC to give certain resistances to charm and fear to their allies. The sorcerer takes inspiration from a more whimsical side of the hag. It doesn’t make much sense to inherit your power’s origin from a coven, but all three hags still are there for you to choose as the one you want to inherit your powers from. In the case of the green hag, this mimicry ability also deal damage to that who hear it, and incapacitates them. Of course, these abilities do have something else attached to them so as not to be a lame lvl14 trait. Lastly, at level 14 you gain one of the chosen hag abilities, like mimicry if you chose a green hag. Hag form in a way forces you to go with pact of the blade if you want to get full advantage of the claws, as staying distant in a fight with the other pacts makes them useless, and they seem to be pretty important for the subclass. Some extra escape/sneaking methods are gained at lvl 6, which completely vary depending on the type of hag chosen. This makes the warlock a bit more versatile being able to fight in melee. There are definitely tons of roleplaying opportunities by having a hag as a patron! By summoning the terrifying hag magic, the warlock can take the appearance of a hag to frighten their enemies and jump at them attacking with their claws. This warlock is all about embracing all the horrible things we know about hags and offering them to a PC. Is that not enough? You can also have it be oriented around a hag coven! Just like the warlock’s pact boon, these add extra things to your subclasses depending on the choice you made, from extra spells to weird variations of the subclass’ abilities. Sticking to the Monster Manual for SRD reasons, the subclasses are oriented around the green, night, and sea hags. Knowing MCDM, I know that they will continue to choose “dope a$* sh*t” for their ads, so I’m not at all worried about them being intrusive in the future… They might make my wallet thinner wanted to play a hag as a character but don’t want to pay for Van Richten’s Guide to Ravenloft to get the Hexblood lineage, or don’t believe it to be haggy enough? Then why not play subclasses that make your character a hag or witch instead? That’s pretty much the whole concept behind these subclasses. I actually liked the ads enough that I think I might consider getting the inspiration coins included in the second ad or at least create some of my own. Rather, we want to show you cool advertisements for things we think you might like: roleplaying games, board games, RPG accessories, and the like”. You won’t see ads for cars or life insurance on these pages. They aren’t at all invasive though! Another great thing is that James promised us that all ads will always be “related to tabletop gaming. AdsĪ new thing that has been incorporated to Arcadia, and will stay at least for the time being, is the presence of ads between the articles. Of course most of it is for the DM to handle, but there’s enough here for a player to get it for their own DM and say “I want all this in our game!”. Another thing I noticed about it is that it is very player focused. The constant within this and the previous ones is that you won’t want to miss this issue either!Īs James indicates in his letter from the editor, September’s issue is an ode to monsters. This one is quite different from the past ones in a few ways I’ll be detailing. This month I come to wake you up before September ends (I’m a 90s kid! I was obligated to write this!) to bring you the latest breakdown from Arcadia.
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